Consumables

Various consumable items can be found throughout multiple levels in Exanima. Consumables vary from one time uses to recharging over time, depending on the consumable.

Heal Jars
"The thick substance in this jar emits a faint glow and has a pungent but somehow inviting odour."

A Heal Jar can be found on each level for at least the first five levels. Levels 1 and 2 have static locations within the level, outside of containers. Others are found in a random container within their respective level. Heal Jars restore a large portion of missing health over a period of time. They are used by double clicking the item within your inventory, then clicking the character you wish to heal. This can be either your character or Derrin if he is within the party and injured.

These items emit a visible blue glow when placed on the ground, and lose their vibrant glow upon use.

Spheres
"A sphere with a strange pattern within. Its surface seems to shift when you press against it."

Spheres are currently found in any level. Spheres can be found within various containers. Spheres are used to improve the conditions of armour and (intended feature) weapons. They are used by double clicking the item within your inventory, then clicking the piece of gear in your inventory you wish to improve the condition of. Larger items that are in poor condition may require multiple consumables to restore.

These items emit a visible purple glow when placed on the ground, and lose their vibrant glow upon use.

Crystals
Crystals are found throughout levels 5, 6, and 7. They can only be utilized by items with a Socket, in which the Crystal is placed inside the Socket from the players inventory by dragging the crystal directly over the empty slot. Crystals can also be removed by dragging the crystal out from the slot. When in use, Crystals are slowly drained of their energy and slowly lose their colour, becoming black to represent that they have been spent.

Blue Crystals
"A crystal emitting an intense blue glow."

Blue Crystals, the Encased Blue Crystal and the Large Encased Blue Crystal are all found on Level 6.

Blue Crystals can be socketed into the Flanged Mace found on Level 6, and in the Golem Suit also found on Level 6. Unlike other consumables, Encased Blue Crystals recharge when not in use.

The Large Encased Blue Crystal is dropped by the Golem President, and has no current use.

Green Crystals
"A crystal emitting an intense green glow."

Green Crystals are found throughout Level 6, and have two current uses. They can be socketed into the Strange Mask, found on Level 6, and the Bone Blade, found Level 5.5.

Amber Crystals
"A crystal emitting an intense amber glow."

Amber crystals can be socketed into the Decorated Greatsword found in Level 7.

Trivia

 * Blue Crystals likely have some relation to Electricity, suggested by their colour and the effects with the Flanged Mace.
 * Green Crystals were likely used for medical purposes, showcased by their effects with the Strange Mask and the Bone Blade.
 * Blue Crystals are dropped by the Golems on Level 6.