Experience

In Exanima and Sui Generis, the player learns new skills by choosing a skill to learn and gaining experience points for it. It is not clearly communicated how experience is gained and is designed this way to stop people from creating meta-game strategies. The more skills and experience you have the slower getting more becomes.

In subsequent runs of Exanima, the player is given Global Experience which can be used during character creation to start the game with up to 5 skills. Starting the game with skills makes experience harder to get long term but could allow the player to get more skills in a run than without global experience.

Gaining
Experience can be gained through various means, with no particular order and not limited to:


 * Exploring new areas
 * Combat experience
 * Finding hidden items and secrets
 * Reading parchments and books
 * Miscellanous actions
 * Doing something for the first time can grant experience, such as using a healing salve for the first time.

Meta-game
"This section deals with unconfirmed but possibly useful information. The specifics and validities of such information are difficult to determine, but are worth mentioning."


 * It's assumed that repeatedly doing the same action over and over grants less experience over time.
 * Prolonged combat is rumored to give more experience than if the player were to kill a creature quickly, the amount gained is not enough to be practical.