Zeth's Coffee Diary 11/3/2019

Coffee Diary 11/3/19
Hey Exanimates,

Notes on today's meeting:

-Progress is being made on modular environment detail assets (trims, railings, etc).

-Madoc talked about the NPC 'excitement mechanic', where an NPC chooses between useful, important, and urgent dialogues depending on their level of excitement.

NPC excitement levels are raised through situations like combat, fleeing, or similar situations.

To visualize, here's a helpful graph.

100- Urgent--"Do you have a moment? We need to talk." -"Gotta pee." --"Insider update when?" - - --"Derrin said yes!" Important ---"Steve's goldfish died last week. He hasn't gotten over it yet." - - "Heard they're reforming the dawnguard. Vampire hunters, or something..." -"How are things?" Useful 0 25-50---75---100 Excitement Level

-Lastly, we're still prioritizing that insider update, and want to get something out soon.

Have a great week! -Zeth