Zeth's Coffee Diary 15/4/2019

Coffee Diary 15/4/19
Hey Exanimates,

As the insider update is being tested, Madoc has been fixing bugs. These are only from the last two insider patches, more fixes are on the way!

-Fixed many corrupted dialogue triggers -Fixed new {spoiler} falling just because they try to {spoiler} -Improved {spoiler} of new {spoiler} -Fixed some pathfinding issues with the new level -(Old) Fixed health not saving correctly -(Old) Fixed healing salve effect not persisting after exit -(Old) Fixed continue screen sometimes loading checkpoint instead leading to various issues -Fixed a crash caused by AI processing -Many additions, improvements and fixes to the new area -Fixed some boxes destroying items -Fixed many incorrect item description windows -Fixed golem tokens not working -Fixed more causes of missing dialogue -Fixed non critical topics being repeated if no reply is given -Fixed idle conversation being initiated during heightened emotional states -Fixed relationships evolving much more slowly than intended -Fixed relational values not progressing beyond a certain point -Fixed NPCs being able to trigger checkpoints for the player -Fixed characters appearing at wrong elevation when entering a new zone -Fixed characters sometimes falling over after appearing in a new zone -Fixed continue screen not loading properly immediately after exit -Fixed "Golem President" not activating as intended -Improved triggering conditions for some dialogue -Many content fixes and improvements -Fixed more item descriptions

A lightweight refraction shader to emulate transparency has been added to glass & glass-like objects. Here are some examples:

https://cdn.discordapp.com/attachments/266582929881169921/567098660706320384/FakeTrans6.jpg https://media.discordapp.net/attachments/266582929881169921/567098758894977025/FakeTrans4.jpg https://media.discordapp.net/attachments/266582929881169921/567102733522436098/BottleIconN01.jpg

Lastly, here are my notes on today's meeting:

-I should make a new encounter. -Talked about multiplayer & procedural weapons. -As there are no more major engine features in the foreseeable future to develop, more time can be dedicated to smaller features, with less downtime between updates. We've said this before, but this time it's for realz. -Talked about giving the Bare Mettle engine a name. -Madoc says bugs are almost all fixed, and that we are waiting on a few things to be finished. -I'm trying to finish some environment assets before the public Steam update.

Have a great week! -Zeth