Zeth's Coffee Diary 4/2/2019

Hey Exanimates,

We're adding musical instruments! Since the appearance of a lute is fairly common knowledge and it doesn't relate to any lore, it's probably okay to share a few images of the highpoly lute. More instruments are on the way.

Yes, to be fair instruments aren't 'core gameplay', but this is actually pretty awesome news. It means the existing core gameplay is in a good spot for the next update, and we can take a short break to work on smaller, more fun projects. (Plus, multiplayer bands will be amazing.)

https://cdn.discordapp.com/attachments/267770515119276043/540462622353522688/capture2.jpg https://cdn.discordapp.com/attachments/267770515119276043/540462625197260826/capture3.jpg

Madoc has already added a basic music system in-game. Here are some samples.

https://cdn.discordapp.com/attachments/398892786851774475/540890464078004246/Chordsfail.wav https://cdn.discordapp.com/attachments/398892786851774475/540646116421664768/LuteFail.wav https://cdn.discordapp.com/attachments/266582929881169921/541327082366566401/Drumroll.wav

Thaumaturgy is basically done according to Madoc, and just needs wrapping up.

We'll probably have a weekly meeting today, and I'll keep you guys updated on that.

Update:

Madoc:

-Working on backwards compatibility for the new NPC zone event tool. (Replacing trigger zones for waking up golems, etc).

-Wrapping up small things and fixes for an insider release.

-Talked about reviewing weapon grips (in addition to musical instrument 'grips') after this update in preparation for modular weapons.

-Looked at the bug report channels and made various fixes.

-Talked about the possibility of music or non-combat skills, and combining music with other skills like Thaumaturgy.

-Working on getting another encounter ready (character weight skinning, etc).

-A lot of heart-felt cursing and disparagement of certain computer related issues.

Have a great week! -Zeth