Zeth's Coffee Diary 1/4/2019

Coffee Diary 1/4/19
Hey Exanimates,

Sorry for the late post, here are my notes on today's meeting:

-Talked about environment assets; it's mostly everyone trying to get the environment art looking as good as it can be; lots of back and forth discussion about level of detail, materials and other technical and aesthetical bits and bobs.

-Madoc redid some dialogue editor functionality and added more features to it, including;

-Drag & drop to reorder responses. -Insert dialogue responses between other responses. -Backwards restructuring via drag & dropping entire branches of dialogue. -Copying and pasting of entire topics. -Added expanding window functionality to the player's dialogue choice window, as Madoc ran into some dialogue responses that were too long to fit.

-Fixed some issues with 'wetness' for water painting.

Also, last Sunday Madoc gave us a heads up on what he worked on!

"Daily progress: today I fixed some unstable physics for some new articulated bodies, which also resulted in more fluid and better looking behaviour. I added a new parameter to controls some new terrain features in different environments. I took another crack at the dreaded piece of dialogue, and I think I'm done with it now, but along the way I felt I needed to make some improvements to the editor. The dialogue editor has a high level node graph, and then each node is a dialogue tree. Recently I've been expanding on what can be done with the trees alone, because they're generally less cumbersome to use. However they're a bit hard to restructure, which was leading me to hesitate a lot while authoring dialogue for worry that I might want to structure it differently. So what I did is add some new drag-drop and copy-paste functions that allow the structure to be changed easily and a more iterative rather than plan-ahead workflow, which is very good."

Have a great week! -Zeth