Player character

The player character is the character that serves as the player's avatar in the game world. In Sui Generis, this character is created by the player with a wide variety of customization options.

Background
The player character starts the game appearing to be little more than a common villager, but it will not take long to discover that the player character has exceptional abilities, including the ability to use thaumaturgy. The home village of the player character is under threat due to the knowledge of mysterious others aware of the unique abilities of the player character, and he or she must head out into a hostile world, discover the dark and ominous events that are occurring, and decide whether or not to intervene, sparing the world from catastrophe.

Physique
Unlike other role-playing games, the most basic statistical qualities, typically called attributes, are tied directly to the physique the player decides on for the character. The system uses a square physique graph where one axis represents muscularity and another represents fat.

Hair
Hair in the game is animated and affected by physics, resulting in a high-quality and reasonably realistic appearance, as shown below.

Character abilities
The abilities of the characters are determined by skills, which are chosen by the character and improve over time. A global limit prevents all skills from being advanced to their highest limit, but reaching that limits does not prevent further changes as skills can be gradually unlearned to free up skill points. Milestones are more specific modifiers that can be learned upon attaining a new level in a given skill, and can be unlearned by unlearning the related skill.

The character's thaumaturgic abilities are handled separately. Thaumaturgy is divided into six forms, one of which the character has innate ability in. This choice is made during character creation and cannot be changed during gameplay.