Mind

Mind is one of the six forms of Thaumaturgy. It's possible uses are: influencing the minds of others; causing various mental effects to others; controlling the minds of others; raising the dead. Added to Exanima 0.8 on 1st April 2020.

Loyalty
Mentioned by developers on 31st Oct 2018. Hypnotises an enemy, even undead to fight for you at the cost of some sustained focus.

Prerequisites: Trust and Continuity

Trust
Mentioned by developers on 31st Oct 2018. Makes a hostile foe stop fighting you. Prerequisites: Calm Mods: Directed Trust - Requires Convergence

Calm
Calms and reduces the opponent's willingness to attack. Enemies can still be hostile even when calmed. Prerequisites: Innate affinity with mind Thaumaturgy Mods: Mass Calm - Requires Expansion

Enrage
Enrages the opponent, potentially inciting it to attack anyone that it sees regardless of its affiliation with any group Prerequisites: Calm and Inversion Mods: Mass Enrage - Requires Expansion

Mask Mind
Hides the presence of your mind from other creatures and Thaumaturges, potentially making you imperceptible to creatures who don't use eyes to orientate themselves such as skeletons. Prerequisites: Innate affinity with mind Thaumaturgy and Inversion

Mods: Continuous Mask Mind - Requires Continuity

Mind Sense
Senses the presence of other minds. Shows the mood of a creature via colors: Blue - Friendly/Calm, Yellow - Wary, Orange - Alert, Red - Hostile, Purple - Afraid/Dying, White - Demonic/Unknown Mods: Continuous Mind Sense - Requires Continuity

Suspicion
Makes a target suspect another target that it would normally be friendly to.

Prerequisites: Trust and Inversion

Possession
Take control of a mind, allowing you to directly control another creature or person. Prerequisites: Spirit Form, Loyalty and Union

Fear
Makes a target afraid and potentially flee from you (?)

Prerequisites: Confusion, Suspicion and Union.

Mods: Mass Fear - Requires Expansion

Confusion
Makes a target confused and act randomly, sometimes attacking its own allies.

Prerequisites: Innate affinity with mind Thaumaturgy

Mods: Mass Confusion - Requires Expansion

Embolden
Rallies a target's spirit to become more brave in the face of terrifying things like large demons.

Prerequisites: Fear

Command Dead
Raises up to 3 undead or skeletal servants (If Continuity II and III are taken) to fight for you.

Prerequisites: Possession

Banish Dead
Severs the link of the dead's control over it's body.

Prerequisites: Command Dead

(Not yet implemented as of update 0.8.1.7)

Spirit Form
Manifests the user in spirit form. With this, it is possible to phase through even locked doors.

Prerequisites: Mask Mind and Coherence

Capabilities
Some effects include Ogres being specifically controllable by the use of mind control in a thread about non-human races on the forums. Also, necromancy is related to the concept of the transcendent mind, which all creatures possess to a certain extent, which can linger after death. Necromancy powers will likely be continuous powers.