Sir

Sir (as named by the community) is a monster located on Level 4. Sir currently does not provide loot, therefore trapping them inside a bathroom or similar isolated room could prove useful. However, due to their large health pool, killing Sir provides more experience than many other enemies. Fighting Sir is not recommended until the player has acquired a near full suit of the Brass Plate Armor found throughout Level 4. Sir is also strangely adept in locating the player, sometimes detecting them from an adjacent room and through doors, though this may be a bug.

Sir is hostile to the other enemies found on Level 4, and will attack them on sight. When unoccupied, Sir will roam throughout most of Level 4.

Companion NPCs, such as Derrin or enemies being controlled with the mind thaumaturgy spells loyalty or trust, are likely to run away from Sir soon after they spot it.

As evidenced by one of the notes in the council office, Sir is immune to mind thaumaturgy.

Attacks

 * Swipe: Sir will swipe at the player with both arms, always going from right to left or vice versa. Guaranteed to throw the player off balance.
 * Slam: Sir will raise both of their hands and slam them down on the player. This attack can potentially be fatal. Sir only uses this attack if the player is crouching or lying on the ground.

Weaknesses
Sir is unable to open doors, and can trip on objects due to his large size. Additionally, Sir can be lured into the pit covered in wooden boards and fall to their death. If Sir falls into the pit the player will not be awarded any experience for the kill.

Sir's large size is not conducive to fighting in close quarters. It can become stuck when trying to maneuver in tight spaces. Also, Sir lacks any sort of armor, making it easy pickings for long swords and other slash based weapons. The special Flanged Mace can momentarily stun Sir, like it does with all other enemies. This can be combined with the Dual Wield skill and a slash weapon to land easy hits on Sir.